It helps to give to the player some more tangible feedback on what they are doing, which someone like me who tends to play easier games along the lines of the Battlestations series will greatly appreciate. Once units that are in a combat engagement have resolved their real-time conflict, you’ll also get a log that displays statistics for damage, kills, etc. Instead of deep menus for everything, you can quickly and relatively easily click on what kind of sensors you want to activate at the risk of being detected, move your units, or managing attack options using easy to understand buttons. But if you want to take a slightly more casual approach - as far as that’s possible in a game like this - there are some features that help you along the way. If you want to micromanage every single unit movement on the map, you can. You can click on the torpedoes to see them slicing their path through the water in the lower screen, but if you don’t want to wait you can change the game speed to see the results a bit faster. Identifying a small group of vessels as enemy cruisers might make them an easy target for a submarine at long range, but if you fire some torpedoes at them it can take a couple of minutes before they reach their target. #NAVAL ACTION MAP REALITY FULL#For a full identification you can send, say, a couple of jets or helicopters from an aircraft carrier or nearby base to take a closer look.Įverything is done in real time, which moves pretty slowly. If you use a submarine’s front-facing sensors to hunt for enemy vessels, for instance, you might find a small convoy of unidentified ships but you won’t know if they are friends or foes. Every unit has sensors that face in different directions depending on the unit, which are used to scan for unidentified vessels or aircraft in the area. Since this is a hardcore RTS, you’ll have to maneuver your units carefully. For a better look, you can swap the map and the 3D view of the action around between the main and the bottom screens. Clicking a unit displays it in a smaller screen in the bottom control area of the screen and allows you to see what it is doing. The game is played using a top-down strategic map with symbolic representations of naval vessels, aircraft, and bases littering the battlefield. Naval War: Arctic Circle explores the possibility of warfare in this region with the United States, the Russian Federation, the Nordic countries and NATO. The ocean floor below the Arctic circle is rich in natural resources, which has already raised tensions between regional powers who all place a claim on them as rising temperatures are making exploitation more feasible. I took a look at the upcoming real-time strategy game at gamescom and it seems like a game that fans of naval warfare games will be able to enjoy without having to traverse menus filled with statistics. The strategy games published by Paradox Interactive are usually not the most accessible kind found on PC, but Turbo Tape Games’ Naval War: Arctic Circle is attempting to make a hardcore naval-strategy sim set in a future Arctic conflict zone easy enough to understand for people without a Paradox PhD.
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